Posts Tagged ‘ps3 games’

Why Do Gamers Opt For PlayStation?

Let me give you a brief back-story before I elaborate: I have always, for the quarter-century that I have been gaming, been drawn to great video games. Brand loyalty seemed like an entirely counter-productive mentality; biased purchasing simply leads to missing out on the best games available. It’s why I had both the Super Nintendo and the Sega Genesis. It’s why I had both the PS2 and Xbox. It’s why I would turn to the PC every now and then throughout all these years. But over the past decade, I’ve realized that despite my multi-console approach, I’ve continually returned to play most of my games on a PlayStation. But why?

It has nothing whatsoever to do with bias or loyalty or fanboyism or anything like that. I wanted an Xbox ‘cuz I wanted to play Halo. I have my 360 now because I adore the Gears games. And although we all have our gaming preferences, I know for a fact that mine have changed over time so I can’t very well say that PlayStation just “always has the games I want.” All I want is good games to play. Back in the PS1 days, I was a RPG freak and the PS1 was - no debate allowed - the king of the RPG. Some of my most memorable experiences came from that machine, and the N64 was a colossal disappointment to me (especially after the glory that was the SNES). Then I got the PS2 and the Xbox. Multiplatform games were almost always better on the Xbox; I knew this, and I went about buying my games with this knowledge at hand. And still, I ended up with far more PS2 games…I wanted the RPGs, yes, but I also wanted the GTAs (which I did not want to wait for on the Xbox), Metal Gears and Gran Turismos. The Xbox was the more powerful machine, and I loved the likes of Ninja Gaiden.

But in the end, I spent most of my time on the PS2. It was the first time since the NES/SNES generations that I had sided with one company for two generations in a row. But now it’s going to become three… At first, the 360 had better versions of multiplatform games (I think we all remember the piss-poor PS3 ports), there were more titles available, and we already had a few great games. Yep, there was a time when I had 5 360 games and 3 PS3 games. Now, I have 21 PS3 games and 8 360 games. …what happened? I honestly just noticed this. Well, we can’t attribute it to my love of RPGs because I don’t even own a single RPG on the PS3, and although Sony’s machine is far more reliable, we can’t attribute the change to this, either (my 360 has yet to fail). But hey, MGS4…Hot Shots…Resistance 2…Uncharted…and yes, it seems that certain multiplat games are slightly better on the PS3, and this trend should continue. Looking into 2009, there’s Killzone 2, God of War III, Heavy Rain, and hopefully Gran Turismo 5. I want ‘em all.

In the end, it just seems inevitable that I’m going to end up spending more time on my PlayStation console. Different games, different power/capabilities, different prices…it has all switched about multiple times, and even so, the PlayStations end up with more of the games I want to play. Now, considering I really only want to play the best of the best, I suppose I could conclude that Sony’s consoles always end up with the best software. Well, one can easily make that argument for the PS1 and PS2, can’t they? Should it be any surprise that we’ll make the same argument for the PS3 when all is said and done? Personal preferences are all over the map, but many a gamer ends up opting for PlayStation, and if you ignore everything but the games - the only thing that matters most - it’s tough to make an argument against any PlayStation. I guess this is just the way things are.

P.S. The Wii isn’t part of this debate because it’s not a next-gen console. It’s a gadget. Yeah, abuse me all you want Ninty fans…then point to top-notch software of 2008 and compare it to what the 360 and PS3 had. DONE.

A very unhappy Christmas for Haze developer

Free Radical Design, the Nottingham-based developer of the Timesplitters series and the PS3 first-person shooter Haze, is facing an uncertain future after it went into administration over the Christmas period.

A sequel to Haze was widely predicted from the company, who also had a fourth installment of the Timesplitters series in development. All company projects has now been put on hold as the developer seeks a buyer in the New Year.

The company is now operating with just 40 employees with over 75% of its workforce given their marching orders. Free Radical Design’s administration company, Resolve Partners, is calling for investors to come forward.

“We are inviting all interested parties to come forward. Significant interest has already been shown and we are hoping to make further announcements by the middle of January.”

With EA, Ubisoft and Codemasters all having a hand in previous company projects, it seems likely that if a bidder does come in to save Free Radical, then one of these three will be first knocking at the door.

NPD: November Sees ‘Blistering’ 10 Percent Growth, 2 Million Wiis, Gears 2 Dominant

The video game industry saw November revenues up 10 percent over last year to nearly $3 billion — even amid an economic recession, and despite the fact that last November had seven more post-Thanksgiving shopping days, the NPD reported today.

This brings the industry’s revenues to date to $16 billion — and according to the NPD’s Anita Frazier, who describes this month’s revenue performance as “blistering,” the games biz is still on track to reach NPD’s previously-estimated $22 billion for 2008 as a whole.

“One reason for the continued strength of the industry compared to other forms of entertainment comes from a number of sources,” says Frazier. “Certainly, the expanded audience for gaming due to the availability of a wider variety of compelling content is a strong contributor.”

Hardware

Hardware revenue was up 10 percent year over year to $1.21 billion, and 14 percent over 2007’s year-to-date total.

The Wii was the victor in spades, selling an unprecedented 2.04 million units, over twice what it sold during November of 2007 when its supply was considerably more constrained

Nintendo’s DS handheld sold 1.57 million units, followed by the Xbox 360 at 836,000 units. Having recently received a price cut, the Xbox 360 more than doubled the PlayStation 3’s 378,000 units in November.

Sony’s PSP beat its home console with 421,000 units, and the PlayStation 2 still made a showing with 206,000 units.

Wii - 2.04 million
DS - 1.57 million
Xbox 360 - 836,000
PSP - 421,000
PS3 - 378,000
PS2 - 206,000

“The expanded supply of Wii systems at retail was clearly evident in the sales figures this month,” says the NPD’s Frazier. “The 360 realized a nice unit sales bump over last November and the PS3 year-to-date unit sales growth is impressive.”

“It’s clear there can be more multiple victors this generation, and while price is certainly a strong factor, particularly as the current economic situation continues to prevail, the most important factor that will drive success in 2009 will be the line-up of compelling games that will keep consumers involved in the industry.”

Software

Video game software grew 11 percent year over year in November, representing 31 percent growth in year to date sales.

Gears of War 2 topped the month’s top ten, selling 1.56 million units in November, and the NPD pegs its attach rate to the Xbox 360’s install base at 13 percent.

The Xbox 360 SKU of Call of Duty: World at War came in at a close second with 1.41 million units, and Wii Play still maintained its chart tenacity in third place.

The software top 10 for November is surprisingly broad-ranging:

1. Gears of War 2 (Microsoft, Xbox 360) - 1.56 million
2. Call of Duty: World At War (Activision Blizzard, Xbox 360) - 1.41 million
3. Wii Play (Nintendo, Wii) - 796,000
4. Wii Fit (Nintendo, Wii) - 697,000
5. Mario Kart (Nintendo, Wii) - 637,00
6. Call of Duty: World At War (Activision Blizzard, PS3) - 597,000
7. Guitar Hero: World Tour (Activision Blizzard, Wii) - 475,000
8. Left 4 Dead (Electronic Arts, Xbox 360) - 410,000
9. Resistance 2 (Sony, PlayStation 3) - 385,000
10. Wii Music (Nintendo, Wii) - 297,000

“After a soft introduction last month, Wii Music came back to score a spot on the top 10 list for the month,” said Frazier, calling it a “testament” to Nintendo’s marketing power and the Wii’s brand equity.

Frazier also notes that Blizzard’s World of Warcraft: Wrath of the Lich King sold 1.4 million during the month, its debut at retail.

She also speculates that the recession could actually be aiding video game sales: “Economic factors are also at play, given that a video game is a relatively inexpensive form of entertainment for the hours of value it provides,” she says.

“Our Consumer Spending Indicator shows that video games is the category consumers are least likely to cut back on this holiday.”

LittleBigPlanet sells more than 1 million

It took a geduurt, but eventually reached the LittleBigPlanet.More than one million, the game sold, and that is for a new project is fairly good.However, the expectations were higher, but not bad, the game sold. Partly thanks to the long life of LittleBigPlanet (by the user created content), and the multiplayer feature that allows you to 4 man can make a level off and ensure that this game is very attractive for PlayStation 3 users.

It is also clear that all those ads for the game LittleBigPlanet sales certainly help. Usually it is true that fewer and fewer games to sell, but in the last week in Europe to see an upward trend. Hopefully they keep rising even as volume, and the game more than 2 million are sale!

Region alt Japan alt America alt Others Total
Total Sales 0.09m 0.50m 0.50m 1.09m
Week 1 49,839 124,434 176,050 350,323
Week 2 16,163 184,185 95,408 295,756
Week 3 8,598 60,597 70,812 140,007
Week 4 5,863 38,516 69,251 113,630
Week 5 4,358 40,075 84,393 128,826
Week 6 3,381 55,715 n/a 59,096

As you can see the game sales dropped in Europe but also in America means, but these last weeks of climbing back up what. Well we hope that Europe Week 6 for a week is surprisingly good, and that many parents this game for Christmas with their children to buy (since it is one of the few violent games is not).

HOME IS UP 100% up GO get it

Home is open…get in there, be nice to each other, and have fun.

I’ll see you there!

UPDATE:

HOW TO GET HOME

RESTART YOUR PS3 AND YOUL SEE AN HOME ICON UNDER THE PLAYSTATION NETWORK PRESS ON IT DOWNLOAD IT AND HAVE FUN ..!!

KEEP IN MIND THAT HOME WILL BE SLOW TODAY AND IT WILL GAVE YOU SOME ERROS DONT MAKE STUPID POST ON N4G ITS NORMAL THERE IS AFTER ALL ABOUT 15MIL PEOPLE TRYING TO GET IN TO HOME DONT GET MADE GAVE IT TIME

HAVE FUN EVERY ONE!!!!

Sony Cuts 8,000 Jobs - Time to Cut the PS3 Too?

With the economy deep in the throes of a recession, the only question these days is who — or what — is next? Today it was Sony’s turn, which, citing “the sudden and rapid changes in the global economic environment,” said it’s laying off 8,000 employees in its electronics division and shuttering 10 percent of its manufacturing facilities. In the subsequent corporate restructuring to come, “unprofitable or non-core businesses” are in the firing line, Game Industry Biz reports — most notably, the company’s Playstation division is under review.

What this means is too soon to tell, but if you were to ask me, I’d say it’s time for Sony to walk away from the Playstation 3 as much as possible. Its $400 price point is uniquely ill-suited for these recessionary times, and while the company could lower that MSRP, it already loses $130-$260 on each sale (depending on who you believe.) Meanwhile, the Xbox 360 sold twice as many units as the PS3 in October, the most recent month for which data is available (though both consoles trail far behind the Wii.) With the PS3’s install base so small in comparison, and the appeal of its highly touted Blu-ray drive questionable at best, it’s hard to see Sony benefiting from Playstation 3.

I checked in with Wedbush Morgan game analyst Michael Pachter to get his take; he thinks that with the PS3, Sony has “too much at stake to walk away.” Instead, he continued in his email message, the company needs to “plug away until manufacturing efficiencies allow them to be cost competitive. I don’t see them taking many risks over the next few years, but think that they can get by with a relatively lean operation until they become profitable.”

Maybe so. I think Sony could invest more resources in its Playstation 2 line, which is still selling almost as well as the PS3, and can easily be revamped into an attractive, cheap alternative to the Wii. Even at an $130 MSRP, Sony sells the PS2 at a profit, and the line’s record-breaking install base of 140 million units means a large audience to which Sony can sell peripherals and upgrades.

Whatever they decide, Sony has some tough choices to make. Of course that’s true for most game companies nowadays, but since Sony’s stuck with the white elephant called the Playstation 3, that pain will be all the more keen.

PlayStation friends finally get a second life

The annual battle of the consoles that takes place every Christmas will heat up this week when Sony launches its own version of Second Life for the PlayStation 3. The new service, called PlayStation Home, will allow players to create an online “virtual life” and interact with other players in a make-believe world.

Sony hopes to cash in on the massive success of Second Life, which claims to have 15m registered players around the world — albeit that the highest number active at any one time is about 76,000. It is, however, available only on a computer rather than a games console. To try Home, which is slated for release in the next 10 days, players must download a piece of free software from Sony’s PlayStation store onto their own PS3.

From here they must create their own character, known as an avatar; they are then free to explore Sony’s virtual lands complete with shops, apartments and cinemas. They can also meet and interact with other avatars from around the world, exchange ideas and play mini-games such as chess or 10-pin bowling. Avatars can dance together or blow each other kisses but, in case you’re wondering, interaction will fall short of full-on sex, a popular option for many Second Life fans.

Sony has high hopes of Home becoming a digital clubhouse where those with time on their hands can let their avatars hang out together online. Most of the service’s initial features will be free, and you are given a harbourside apartment that you can furnish as you choose. If you want to embellish your virtual home with fancy furniture or bling up your avatar with posh clothing, this will inevitably cost real money. For example, a pair of jeans will cost about 85p and a flash apartment will cost about £4. This will be paid for via PlayStation’s online store.

Home has been in the pipeline for some time, but the announcement of the launch so close to Christmas is no coincidence. This is traditionally the most popular time for gamers to invest in new consoles. Two years ago, when Nintendo launched its Wii, the device sold out across many shops in Britain, and — in what was something of a PR coup — the company was forced to airlift new stock in from mainland Europe. It pioneered the idea of creating permanent player avatars on a console.

Whether Sony’s marketing move will prove as successful remains to be seen, but initial reports are good. While Home is not as ambitious an undertaking as Second Life, Sony appears to have successfully created a slick environment for gamers to enjoy exploring. The initial choice of clothing for your avatar is limited, but many of the virtual stores have not opened for business yet and this, along with other aspects, will undoubtedly evolve rapidly.

Perhaps the most important feature is that if avatars meet up online, the players can launch a PS3 game directly from within Home that they can participate in, if they all have a copy. This may help PlayStation to catch up with the hugely popular Xbox Live online service.

Sony is not alone in attempting to entice buyers by adding new features to its console: Microsoft has completely revamped the software for its Xbox 360 consoles in time for Christmas shoppers. The company also insists it has finally replaced the errant chip that caused so many of its consoles to malfunction and has begun building some storage memory into even the cheapest of Xbox machines.

The crucial point for many buyers in these cash-strapped times will, of course, be price. And here the Xbox 360 has the advantage. Microsoft has recently slashed the cost of its Xbox range so that gamers can buy the most basic console for £130. The PS3 will set you back at least £350.

LittleBigPlanet Was A LittleBig-Flop Because Of Beta

LittleBigPlanet would probably be considered the biggest, most anticipated game of the year for the PS3. Fans were estatic about the game; gaming blogs and publications were already hailing Sackboy and Sackgirl as the next Mario and Luigi; and Sony seemed to put enough interest into the game to promote it as the next mascot-based title for the PlayStation brand. However, things didn’t seem to look quite as grand when the NPD results were released, and LittleBigPlanet looked more like a single-A title rather than a triple-A system seller.

While Sony managed to move more than 200,000 units of the game for the PS3 — which is impressive if it were a game made by a no-name developer and published by an even lesser known publisher — it looks a little bleak when compared to the million-units-sold mark that Gears of War 2, Far Cry 2, GTA IV and other titles managed to achieve within a few weeks. As a triple-A title, LittleBigPlanet would easily be considered a LittleBig-Flop. Nevertheless, sites like Electronista believes that there may be a discrepancy in the numbers due to the amount of LBP units that may have been sold alongside PS3 consoles that may not have been counted in the final statistics. Regardless of excuses, that doesn’t justify why it sold less than SOCOM: Confrontation, another first-party exclusive for the PS3, which was far less hyped and received very little promotional efforts from Sony.

Even though I hate to say it, I think Cliffy B. had a point in his deviation from allowing demos and betas to be released of high-profile projects. With more than 25,000 beta keys that were made available from Sony for the LittleBigPlanet beta a few months back, it’s easy to see how gamers got in a good deal of play time and then figured it wasn’t worth buying the full version, especially if they invited friends over to play, who didn’t even need the beta. Based on the sales it looks as if a lot of gamers got in their game time and figured it wasn’t urgent to purchase the game once it was released. This became further evident when Kotaku reported on people buying LittleBigPlanet beta keys from ebay. And given the extensive amount of playability (and creativity) offered within the beta of LBP, I’m sure a lot of gamers forfeited the added expense of buying the game when it did become available.

I wonder if Sony is secretly resenting the “stress test” for which the beta was intended? What’s funny, though, is that despite the moderate sales of LBP, Sony was apparently pleased with the results, according to VideoGamer.com. Maybe someone should tell the execs at SCE that software sales usually decline on a title as time goes on, they don’t increase. Then again, they seem to be aiming the PS3 to exit the world backwards, because these are the same folks who are not planning on cutting the PS3’s price during the holidays or soon after the holidays, so says PCMag.com. So I guess Sony is just running their entertainment division butt-backwards from here on out, which is not too surprising given that they thought people would be thrilled to pay $700 for the PS3 back in 2006, when the economy was already showing signs of edging toward disaster.

Is Blockbuster the PS3’s Answer to Netflix?

Are Sony and Blockbuster looking to form an alliance to bring Blockbuster’s streaming download video offer to the PS3? We’ll know by ‘early next year’ says Blockbuster.

Sony and Blockbuster have some history together already. You may recall that Blockbuster was one of the first retailers in North America to decide that they were going to be supporting Blu-ray on a much bigger scale than HD DVD. That announcement really got the ball rolling in Blu-ray’s favor at the time.

Fast forward a year and we have Netflix signing streaming deals with every manufacturer they can find including an exclusive game console deal with Microsoft. Netflix has signed deals with TiVo Inc, Samsung , LG Electronics.

Now comes word from Blockbuster that, in the wake of their launch of Blockbuster OnDemand, they are actively seeking a partnership with Blu-ray player manufacturers. With Samsung and LG already in Netflix’s corner, could this lead Blockbuster to seek out Sony as a BD player/game console entry into the market?

Unlike Netflix’s “Watch Instantly” feature, the Blockbuster on-demand service will be open to customers who do not subscribe to its DVD-by-mail service.

Blockbuster Chairman and Chief Executive Jim Keyes said,

“The service is essentially a rebranding and expansion of Blockbuster’s Movielink.com Web site, which offers about 10,000 on-demand movies for download to personal computers. About 2,000 of those titles, such as recent DVD releases “Forgetting Sarah Marshall”, “Sisterhood of the Travelling Pants 2″ and “Get Smart”, can be downloaded to TVs via Blockbuster OnDemand. Blockbuster also is pursuing deals to package the new service with Blu-ray players and is considering alliances with video game console makers, but is not ready to disclose the details.”

Unless the Wii comes out with a HDD in the new year that can only mean they are thinking of the PS3.

Gran Turismo 5 in Christmas 2009

From a very surprising yet highly reliable source, we’ve got the most likely and realistic Gran Turismo 5 release date!  Sony’s chief executive in southern Europe, James Armstrong, revealed in a statement to Spanish newspaper El Financiero that we can expect the game to arrive (in Europe, at least) Christmas 2009.  Here’s the full translated quote:

For next year, the chief executive of Sony Computer Entertainment for southern Europe said that they are developing a new game thriller, in which the player may be designing their own history, and the new version of Gran Turismo, which will arrive at Christmas.

This would provide for a late summer release in Japan, and late fall/early winter releases in the United States and Europe.  From a sales perspective, it would also provide the PlayStation franchise with a major blockbuster release heading into next year’s Christmas season.  What do you think?